AT FIRST GLANCE

  • The Worlds Most Advanced 3D Headphone Processor

  • Works with any good stereo headphone

  • Renders up to 24 virtual loudspeakers in any position, e.g. 15.1.8ch

  • Internally decodes Dolby Atmos, DTS:X and Auro 3D*

  • Supports personalised SVS head-tracking

  • Dual-headphone outputs with independent head-tracking

  • Personalised room impulse response (PRIR) measurement routines

  • eARC, HDMI 2.0b, USB, SPDIF, Analogue audio I/O ports

  • Online Exchange website for PRIR measurements

  • Certification for DTS & Auro 3D coming soo

Jeremy John Butler

Shanghai Vancouver Film School

This is really crazy. I think it is the biggest breakthrough of headphone technology in the past decades.

Andrew Robinson

Home Theatre Review

with the headphones on, I thought I was hearing the Triads, which I then responded to by taking my headphones off, and then heard silence. At that point, the demo could have ended, for I had been fooled completely.

Mike Senior

Sound On Sound

What the Realiser can do is astonishing! My first experience of its speaker-listening illusion left me, quite literally, open-mouthed.

 
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PERSONALISED MEASUREMENT

Head Tracking Combined With 24 Virtual Speakers

Head-tracking refers to the technique of processing spatial audio so that the virtual loudspeaker sources heard over headphones do not move even when the user’s head moves.

Without head-tracking virtual loudspeaker sources will move, causing a perceptual anomaly between the auditory and visual scenes. This frequently leads to either a front-back reversal or collapse of the externalised virtual sound-stage, in which the sound sources appear to be either behind the listener or inside their head.

With head-tracking the external sound sources remain in fixed positions, there is no perceptual anomaly, and the virtual sound-stage extends effortlessly around the listener in every direction.

Personalised Sound Based On Your Unique Ears

Using just our two ears we are able to easily pinpoint sounds coming from every direction around us. In most cases our two ears pick up these sounds differently and this, combined with the filtering action of each ear on all sounds that enter the ear canal, allows our brain to figure out where a sound emanates from.

However everyone’s ears have a unique shape and position – even between one’s left and right ears – and this means that everyone hears sounds quite differently. Normally this is not even noticed since we ‘learn’ how to hear from an early age, and our ears only change slowly as we grow older.

Nevertheless if we were able to listen to what another person was hearing through their ears we would probably be confused, and in particular we would complain that the spatial positioning of the sounds were often badly distorted. Sounds that would normally be in front of us might appear behind us, frontal sound imaging is often lost, and the overall timbre of every sound would also be wrong. Of course our brain could learn and adapt to these new ears, but this process might take days or weeks of continuous listening.

The best and easiest solution to this problem is to personalise the playback of the sounds through the headphones so that they recreate how our own ears hear each sound. We do this by measuring how sound propagates from an external source to each ear, and use this to create digital filters that mimic the normal analogue filtering action of each ear. During this measurement process we also determine the distance apart of the ears, and measure the acoustic impact (or reverberation) of the environment on what we hear.

The overall result is a personalised room impulse response (PRIR) that contains all the information needed to accurately recreate how an individual hears an external sound through their own ears. In combination with low-latency head-tracking personalisation ensures that the listener cannot tell whether the sounds through the headphones are real or virtual.

24 virtual Speakers

The Realiser A16 is able to virtualise and head-track 24 virtual sound source positions for 1 independent listener, and 16 virtual sound source positions for 2 independent listeners. These virtual sources can be located anywhere around the listener, but are normally configured to some standard speaker formats, such as those for Dolby Atmos, DTS:X, Auro 3D or even Ambisonics. 

The A16 stores multiple ‘virtual listening rooms’ that may contain different virtual loudspeaker configurations, allowing users to quickly swap between different loudspeaker setups.

 

IMMERSIVE AUDIO CREATION & PRODUCTION

With its precise emulation of studios, auditoriums and dubbing stages, the Realiser A16 is an ideal monitoring tool when creating new immersive audio sound tracks for movies, games or music.

  • Personalisation results in precise replication of dubbing stages and control rooms

  • ASIO drivers for OSX and Windows

  • Any speaker format, e.g. Dolby Atmos, DTS:X, Auro-3D, Ambisonics and legacy

  • Listen up to 16 loudspeakers

  • 16 single-ended analog audio inputs

  • 16 digital PCM audio inputs (24-bit 96kHz) via USB

  • 8 digital PCM audio inputs (24-bit 192kHz) via HDMI

  • 16 balanced analog audio inputs/ outputs (+18dBu)

  • 16 digital PCM audio inputs/ outputs (24-bit 192kHz via AES-EBU)

IMMERSIVE

HOME THEATRE

The Realiser A16 brings immersive movie sound to your home, in spectacular fashion, by recreating the virtual acoustics and loudspeakers of cinemas and studios over your headphones. Experience your movies in the best seat in the movie house, and at the intended sound level, without disturbing your neighbours. With dual listener modes, independent head tracking, and decoding for the latest immersive Dolby Atmos, DTS:X and Auro-3D cinematic formats built in, the Realiser A16 brings watching movies in the home to a new level. Other features of the A16, ideal for avid movie watchers, include the tactile output to drive a shaker for sub-sonic reinforcement, and a Direct Bass function that allows the listener to route the LFE channel direct to their ears for extra impact.

  • Up to 2 listeners

  • Listen to 24 virtual loudspeakers

  • Connects to DVD, Blu-ray, Ultra HD Blu-ray, PS4, XBOX, PC/Mac, Set-top, TV

IMMERSIVE VR

GAMING EXPERIENCE

Immersive 5.1ch, 7.1ch, 7.1.4ch sound for PS4, XBOX ONE and PC video games,the Realiser A16 is the essential gamer gear. Frighteningly realistic game sound, superb spatialisation, precise head tracking and very low latency all combine to make the A16 an ideal companion in those tricky situations. Supporting both HDMI, USB and optical, the Realiser A16 connects directly to video game consoles and PCs, and has dedicated support for on-line game chat and microphone signal

  • Supports PS4, Xbox, PC / Mac

  • Supports Online Game Chat

  • Ultra low-latency (3ms)

  • Head Tracking Using SVS

  • 5.1ch, 7.1ch, 7.1.4ch

  • Up to 16 virtual loudspeakers

  • Supports HDMI, USB, Optical

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